Yesterday vs tomorrow for the icon Command Line 2.0 Address Book Blinking Light Saga
 

1 February 2010
Evolution of personal
Posted at 01:39 AM  |  Comments (0)
28 January 2010
Don't over-complicate things


Yesterday’s iPad presentation gave us another lesson on how to solve interaction “puzzles”.

Everyone was wondering how Apple would position the home button on a device that doesn’t have the “right” orientation. Would it be on the back? Would there be 2 buttons for symmetry?

Keyboard was the main puzzle as in landscape mode you can’t reach the center of the screen with your thumbs while holding the device. Would you split the keyboard in two and group the keys around corners like Microsoft Origami? Or maybe some other way?

Also how do you position the device on the table or on the laps? Some kind of universal kickstand?

No. With an unbeatable elegancy Apple solved all those issues by taking “there’s nothing to solve” approach.

It’s the same home button as in the iPhone. You’ll be able to find it in any orientation. Don’t over-complicate things. It’s the same keyboard. Want to type in landscape mode? Rest the device against something and type. Don’t over-complicate things. Want to place it on table in standing position? Buy an accessory. We are not going to disfigure our sleek aluminum back with some kickstand.

Do not over-complicate things.
Posted at 02:55 AM  |  Comments (0)
27 January 2010
Another iriver interface
As I once wrote iriver does some really nice stand-out-of-the-crowd interfaces. iriver smart HD K1 interface features original circle-based icons/widgets.

Posted at 01:58 AM  |  Comments (0)
20 January 2010
Caller's long portrait
With fullscreen caller id apps being really popular I wonder who'll be the first to integrate a fullscreen caller's "long portrait" as an incoming call background and tool for its creation.

Posted at 05:10 AM  |  Comments (1)
18 January 2010
Over-Designing
Evolution of HTC interfaces is the classic example of “design itch” - the urge to add more and more to an already optimal for current tasks design, resulting in visual clutter.



(Images from Engadget.com)
Posted at 01:52 AM  |  Comments (2)
8 January 2010
Survival of the fittest
From jolicloud to litl looks like no-hierarchy single visual array is taking it’s well deserved place as main UI.

Posted at 01:23 AM  |  Comments (2)
4 January 2010
Redefine the basics
A lot of phone standard features that everyone so thoroughly copies one from another should be re-thought. Take for example the standard calendar. After the first month of enthusiastic feature exploration the calendar is forgotten. Most of Nokia phones I saw had “No calendar entries for today” on the main screen. Why? Simply put, it’s too complex.

Maybe for a business phone it’s ok to enter start/end time, repeat pattern, alert signal, alert timing etc for every entry, but for a consumer device this is abysmal. Hint: calendar should be a simple mix of to-do list, notes and reminders: you select a date and type some text, that’s it. Alerting would be done automatically. Exact event time, duration, repeat etc are secondary and added by user only if are making sense. This way the calendar will be actually used and won't be just a checkmark on a feature list.



(Image of Magnetic calendar)
Posted at 07:24 AM  |  Comments (1)
21 December 2009
Talk. Text. Time
The concept of focusing on the essential phone functions for Sony Ericsson Pureness is really interesting in times when everyone tries to create the best all-in-one device. I see a trend of carrying a “simple” long lasting phone as a primary voice talk device with a one-day-battery life multimedia/social/internet device that can make calls as a second.

The same need for a quality talk/text device seems to be behind the RIM current success. Classic BlackBerries popularity shows that not everyone needs thousands of apps, multimedia, desktop-class browser etc - a pocket computer basically, but what they really care about is top-notch phone and messaging functions.

The company which will manage to redefine the “simple talk/text phone” in terms of experience (as the iPhone redefined the smartphone genre) will hit the spot.

Posted at 02:27 AM  |  Comments (2)
8 December 2009
Designer Stockholm Syndrome
Working closely with developers may result in some kind of interaction designer stockholm syndrome - you begin to show signs of loyalty to the twisted back-end/machine logic instead of being the users advocate. You start thinking along some established "rails" instead of thinking out-of-the-box. If that happens, a good design examples therapy is needed fast.
Posted at 08:06 AM  |  Comments (0)
25 November 2009
Else
Think it's the first phone interface that won't be retouched in a Hollywood movie. Looks more like work of Marc Coleran, than a real world UI.

Posted at 07:49 AM  |  Comments (0)

    


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